GameEntities.PlayerIntellect.TickCurrentUnitAllowPlayerControl C# (CSharp) Méthode

TickCurrentUnitAllowPlayerControl() static private méthode

static private TickCurrentUnitAllowPlayerControl ( ) : void
Résultat void
        void TickCurrentUnitAllowPlayerControl()
        {
            if( mainNotActiveUnit == null )
                return;

            mainNotActiveUnit.Position = ControlledObject.Position;
            mainNotActiveUnit.OldPosition = mainNotActiveUnit.Position;

            //reset velocities
            foreach( Body body in mainNotActiveUnit.PhysicsModel.Bodies )
            {
                body.LinearVelocity = Vec3.Zero;
                body.AngularVelocity = Vec3.Zero;
            }
        }