GameEntities.PlayerIntellect.Server_ReceiveRestoreMainControlledUnit C# (CSharp) Méthode

Server_ReceiveRestoreMainControlledUnit() private méthode

private Server_ReceiveRestoreMainControlledUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
Résultat void
        void Server_ReceiveRestoreMainControlledUnit( RemoteEntityWorld sender,
            ReceiveDataReader reader)
        {
            //check to ensure that other players can not send messages to another player
            if( !Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( sender ) )
                return;

            if( !reader.Complete() )
                return;

            ServerOrSingle_RestoreMainControlledUnit();
        }