private Server_ReceiveRestoreMainControlledUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
sender | RemoteEntityWorld | |
reader | ReceiveDataReader | |
return | void |
void Server_ReceiveRestoreMainControlledUnit( RemoteEntityWorld sender,
ReceiveDataReader reader)
{
//check to ensure that other players can not send messages to another player
if( !Server_CheckRemoteEntityWorldAssociatedWithThisIntellect( sender ) )
return;
if( !reader.Complete() )
return;
ServerOrSingle_RestoreMainControlledUnit();
}