public void UpdateTransformBeforeCameraPositionCalculation()
{
if( Instance == this )
{
if( EntitySystemWorld.Instance.IsClientOnly() )
{
if( ControlledObject != null )
ControlledObject.Client_UpdatePositionsBySnapshots( true );
}
Vec3 turnToPosition;
if( GetTurnToPosition( out turnToPosition ) )
UpdateTurnToPositionForUnits( turnToPosition );
}
}