public void TryToRestoreMainControlledUnit()
{
if( EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle() )
{
ServerOrSingle_RestoreMainControlledUnit();
}
if( EntitySystemWorld.Instance.IsClientOnly() )
{
SendDataWriter writer = BeginNetworkMessage( typeof( PlayerIntellect ),
(ushort)NetworkMessages.RestoreMainControlledUnitToServer );
EndNetworkMessage();
}
}