void GM_GOUSER(string name)
{
lock (Systems.clients)
{
foreach (Systems sys in Systems.clients)
{
try
{
if (sys.Character.Information.Name == name && sys.Character.InGame)
{
BuffAllClose();
DeSpawnMe();
//ObjectDeSpawn();
ObjectDeSpawnCheck();
client.Send(Packet.TeleportOtherStart());
Character.Position.xSec = sys.Character.Position.xSec;
Character.Position.ySec = sys.Character.Position.ySec;
Character.Position.x = sys.Character.Position.x;
Character.Position.z = sys.Character.Position.z;
Character.Position.y = sys.Character.Position.y;
client.Send(Packet.TeleportImage(Character.Position.xSec, Character.Position.xSec));
Character.InGame = false;
Character.Teleport = true;
break;
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}
}
}