public void EnterStall()
{
try
{
if (Character.Information.Scroll) return;
PacketReader Reader = new PacketReader(PacketInformation.buffer);
Systems staller = GetPlayer(Reader.Int32());
Character.Network.Stall = staller.Character.Network.Stall;
staller.Character.Network.Stall.Members.Add(Character.Information.UniqueID);
staller.Character.Network.Stall.MembersClient.Add(this.client);
client.Send(Packet.EnterStall(Character.Information.UniqueID, staller.Character.Network.Stall));
staller.Character.Network.Stall.Send(Packet.StallPlayerUpdate(Character.Information.UniqueID, 2), this.client);
Character.Stall.Stallactive = true;
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}