void GM_INVINCIBLE()
{
Character.Stat.MaxMagAttack = (500000);
Character.Stat.MaxPhyAttack = (500000);
Character.Stat.Hp = (500000);
Character.Stat.Mp = (500000);
Character.Stat.PhyDef = (500000);
Character.Stat.MagDef = (500000);
Character.Stat.Parry = (500000);
Character.InGame = false;
BuffAllClose();
DeSpawnMe();
//ObjectDeSpawn();
ObjectDeSpawnCheck();
client.Send(Packet.TeleportOtherStart());
Teleport_UpdateXYZ(Character.Information.Place);
client.Send(Packet.TeleportImage(Data.PointBase[Character.Information.Place].xSec, Data.PointBase[Character.Information.Place].ySec));
Character.Teleport = true;
Timer.Scroll.Dispose();
Timer.Scroll = null;
Character.Information.Scroll = false;
}