void ObjectAttackCheck()
{
try
{
for (int i = 0; i < Systems.Objects.Count; i++)
{
if (Systems.Objects[i] != null && Systems.Objects[i].LocalType == 1 && Systems.Objects[i].Spawned(Character.Information.UniqueID))
{
if (Systems.Objects[i].UniqueID != 0)
{
Systems.Objects[i].FollowHim(this);
}
}
}
}
catch (Exception ex)
{
Console.WriteLine("Object attack check error {0}", ex);
Systems.Debugger.Write(ex);
}
}