void HandleWareHouse(int itemid)
{
try
{
//First we check the itemid (To make sure its not altered!).
//TOD: Add anti item hack check(Class for itemid check).
//If the user allready used one of these items before.
if (Character.Account.StorageSlots > 151)
{
//Need to check error message if item allready used.
//TMP message
client.Send(Packet.ChatPacket(7, Character.Information.UniqueID, "Allready expanded.", ""));
}
//If not continue to expand the storage
else
{
//We dont use reader info since we use static info 30 slots increase.
byte warehouseslots = Character.Account.StorageSlots += 30;
//Update sql database information
MsSQL.UpdateData("UPDATE users SET warehouse_slots='" + warehouseslots + "' WHERE id='" + Player.AccountName + "'");
//Need to check official message
client.Send(Packet.ChatPacket(7, Character.Information.UniqueID, "Your storage has been upgraded.", ""));
//Reload characters
PlayerDataLoad();
}
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}