private static void SetTorus( Player p, Life2DZone life, string val )
{
bool torus;
if ( !bool.TryParse( val, out torus ) ) {
p.Message( "&WExpected 'true' or 'false' as torus parameter value" );
return;
}
life.Torus = torus;
p.Message( "&yTorus param set to " + val );
}