private static LifeHandler GetCheckedLifeHandler( Player p, Command cmd )
{
LifeHandler handler = new LifeHandler();
if ( !handler.CheckAndGetLifeZone( p, cmd ) )
return null;
if ( null == handler._life ) {
p.Message( "&WLife " + handler._name + " does not exist." );
return null;
}
return handler;
}