internal void RegisterServerMessages()
{
NetworkServer.RegisterHandler(0x20, new NetworkMessageDelegate(this.OnServerConnectInternal));
NetworkServer.RegisterHandler(0x21, new NetworkMessageDelegate(this.OnServerDisconnectInternal));
NetworkServer.RegisterHandler(0x23, new NetworkMessageDelegate(this.OnServerReadyMessageInternal));
NetworkServer.RegisterHandler(0x25, new NetworkMessageDelegate(this.OnServerAddPlayerMessageInternal));
NetworkServer.RegisterHandler(0x26, new NetworkMessageDelegate(this.OnServerRemovePlayerMessageInternal));
NetworkServer.RegisterHandler(0x22, new NetworkMessageDelegate(this.OnServerErrorInternal));
}