UnityEngine.Networking.NetworkManager.RegisterServerMessages C# (CSharp) Method

RegisterServerMessages() private method

private RegisterServerMessages ( ) : void
return void
        internal void RegisterServerMessages()
        {
            NetworkServer.RegisterHandler(0x20, new NetworkMessageDelegate(this.OnServerConnectInternal));
            NetworkServer.RegisterHandler(0x21, new NetworkMessageDelegate(this.OnServerDisconnectInternal));
            NetworkServer.RegisterHandler(0x23, new NetworkMessageDelegate(this.OnServerReadyMessageInternal));
            NetworkServer.RegisterHandler(0x25, new NetworkMessageDelegate(this.OnServerAddPlayerMessageInternal));
            NetworkServer.RegisterHandler(0x26, new NetworkMessageDelegate(this.OnServerRemovePlayerMessageInternal));
            NetworkServer.RegisterHandler(0x22, new NetworkMessageDelegate(this.OnServerErrorInternal));
        }