internal void OnServerRemovePlayerMessageInternal(NetworkMessage netMsg)
{
PlayerController controller;
if (LogFilter.logDebug)
{
Debug.Log("NetworkManager:OnServerRemovePlayerMessageInternal");
}
netMsg.ReadMessage<RemovePlayerMessage>(s_RemovePlayerMessage);
netMsg.conn.GetPlayerController(s_RemovePlayerMessage.playerControllerId, out controller);
this.OnServerRemovePlayer(netMsg.conn, controller);
netMsg.conn.RemovePlayerController(s_RemovePlayerMessage.playerControllerId);
if (this.m_MigrationManager != null)
{
this.m_MigrationManager.SendPeerInfo();
}
}