UnityEngine.Networking.NetworkManager.OnClientConnectInternal C# (CSharp) Method

OnClientConnectInternal() private method

private OnClientConnectInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnClientConnectInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientConnectInternal");
            }
            netMsg.conn.SetMaxDelay(this.m_MaxDelay);
            string name = SceneManager.GetSceneAt(0).name;
            if ((string.IsNullOrEmpty(this.m_OnlineScene) || (this.m_OnlineScene == this.m_OfflineScene)) || (name == this.m_OnlineScene))
            {
                this.m_ClientLoadedScene = false;
                this.OnClientConnect(netMsg.conn);
            }
            else
            {
                s_ClientReadyConnection = netMsg.conn;
            }
        }