internal void OnClientConnectInternal(NetworkMessage netMsg)
{
if (LogFilter.logDebug)
{
Debug.Log("NetworkManager:OnClientConnectInternal");
}
netMsg.conn.SetMaxDelay(this.m_MaxDelay);
string name = SceneManager.GetSceneAt(0).name;
if ((string.IsNullOrEmpty(this.m_OnlineScene) || (this.m_OnlineScene == this.m_OfflineScene)) || (name == this.m_OnlineScene))
{
this.m_ClientLoadedScene = false;
this.OnClientConnect(netMsg.conn);
}
else
{
s_ClientReadyConnection = netMsg.conn;
}
}