UnityEngine.Networking.NetworkManager.OnMatchList C# (CSharp) Method

OnMatchList() public method

public OnMatchList ( bool success, string extendedInfo, List matchList ) : void
success bool
extendedInfo string
matchList List
return void
        public virtual void OnMatchList(bool success, string extendedInfo, List<MatchInfoSnapshot> matchList)
        {
            if (LogFilter.logDebug)
            {
                object[] args = new object[] { success, extendedInfo, matchList.Count };
                Debug.LogFormat("NetworkManager OnMatchList Success:{0}, ExtendedInfo:{1}, matchList.Count:{2}", args);
            }
            this.matches = matchList;
        }