UnityEngine.Networking.NetworkManager.OnServerDisconnect C# (CSharp) Method

OnServerDisconnect() public method

Called on the server when a client disconnects.

public OnServerDisconnect ( NetworkConnection conn ) : void
conn NetworkConnection Connection from client.
return void
        public virtual void OnServerDisconnect(NetworkConnection conn)
        {
            NetworkServer.DestroyPlayersForConnection(conn);
            if ((conn.lastError != NetworkError.Ok) && LogFilter.logError)
            {
                Debug.LogError("ServerDisconnected due to error: " + conn.lastError);
            }
        }