UnityEngine.Networking.NetworkManager.OnClientDisconnect C# (CSharp) Method

OnClientDisconnect() public method

Called on clients when disconnected from a server.

public OnClientDisconnect ( NetworkConnection conn ) : void
conn NetworkConnection Connection to the server.
return void
        public virtual void OnClientDisconnect(NetworkConnection conn)
        {
            this.StopClient();
            if ((conn.lastError != NetworkError.Ok) && LogFilter.logError)
            {
                Debug.LogError("ClientDisconnected due to error: " + conn.lastError);
            }
        }