UnityEngine.Networking.NetworkManager.OnClientSceneInternal C# (CSharp) Method

OnClientSceneInternal() private method

private OnClientSceneInternal ( NetworkMessage netMsg ) : void
netMsg NetworkMessage
return void
        internal void OnClientSceneInternal(NetworkMessage netMsg)
        {
            if (LogFilter.logDebug)
            {
                Debug.Log("NetworkManager:OnClientSceneInternal");
            }
            string newSceneName = netMsg.reader.ReadString();
            if (this.IsClientConnected() && !NetworkServer.active)
            {
                this.ClientChangeScene(newSceneName, true);
            }
        }