SA.FullBodyIK.BodyIK.SolverInternal._SolveArmsToNeck C# (CSharp) Method

_SolveArmsToNeck() public method

public _SolveArmsToNeck ( _UpperSolverArmsTemp &armsTemp, float neckToFullArmPull, int idx0 ) : void
armsTemp _UpperSolverArmsTemp
neckToFullArmPull float
idx0 int
return void
				void _SolveArmsToNeck( ref _UpperSolverArmsTemp armsTemp, float neckToFullArmPull, int idx0 )
				{
					Vector3 nearArmPos0 = armsTemp.nearArmPos[idx0];
					_KeepLength( ref nearArmPos0, ref _upperSolverTemp.targetNeckPos, _solverCaches.nearArmToNeckLength[idx0] );
					armsTemp.nearArmPos[idx0] = Vector3.Lerp( nearArmPos0, armsTemp.nearArmPos[idx0], neckToFullArmPull );
				}