public PrepareLowerRotation ( int origIndex ) : bool | ||
origIndex | int | |
return | bool |
public bool PrepareLowerRotation( int origIndex )
{
bool r = false;
for( int i = 0; i < 2; ++i ) {
this.legs.SolveTargetBeginPos( i );
r |= _PrepareLimbRotation( this.legs, i, origIndex, ref this.legs.beginPos[i] );
}
return r;
}