public List<KinectGestures.Gestures> GetGesturesList(Int64 UserId)
{
List<KinectGestures.Gestures> list = new List<KinectGestures.Gestures>();
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null;
if (gesturesData != null)
{
foreach (KinectGestures.GestureData data in gesturesData)
list.Add(data.gesture);
}
return list;
}