public KinectGestures.Gestures GetGestureAtIndex(Int64 UserId, int i)
{
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null;
if (gesturesData != null)
{
if (i >= 0 && i < gesturesData.Count)
{
return gesturesData[i].gesture;
}
}
return KinectGestures.Gestures.None;
}