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BulletCSharp
btRigidBody
setFlags
BulletCSharp.btRigidBody.setFlags C# (CSharp) Method
btRigidBody Class Documentation
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Open project: sanglin307/BulletUnity3D
setFlags()
public
method
public
setFlags
(
int
flags
) :
void
flags
int
return
void
public void setFlags(int flags) { BulletDynamicsPINVOKE.btRigidBody_setFlags(swigCPtr, flags); }
btRigidBody
Dispose
GetCollisionObject
GetSwigPtr
addConstraintRef
applyCentralForce
applyCentralImpulse
applyDamping
applyForce
applyGravity
applyImpulse
applyTorque
applyTorqueImpulse
btRigidBody
calculateSerializeBufferSize
checkCollideWithOverride
clearForces
computeAngularImpulseDenominator
computeGyroscopicForce
computeImpulseDenominator
getAabb
getAngularDamping
getAngularFactor
getAngularSleepingThreshold
getAngularVelocity
getBroadphaseProxy
getCPtr
getCenterOfMassPosition
getCenterOfMassTransform
getCollisionShape
getConstraintRef
getFlags
getGravity
getInvInertiaDiagLocal
getInvInertiaTensorWorld
getInvMass
getLinearDamping
getLinearFactor
getLinearSleepingThreshold
getLinearVelocity
getMotionState
getNumConstraintRefs
getOrientation
getTotalForce
getTotalTorque
getVelocityInLocalPoint
integrateVelocities
isInWorld
predictIntegratedTransform
proceedToTransform
removeConstraintRef
saveKinematicState
serialize
serializeSingleObject
setAngularFactor
setAngularVelocity
setCenterOfMassTransform
setDamping
setFlags
setGravity
setInvInertiaDiagLocal
setLinearFactor
setLinearVelocity
setMassProps
setMotionState
setNewBroadphaseProxy
setSleepingThresholds
translate
upcast
updateDeactivation
updateInertiaTensor
wantsSleeping