public float computeImpulseDenominator(SWIGTYPE_p_btVector3 pos, SWIGTYPE_p_btVector3 normal)
{
float ret = BulletDynamicsPINVOKE.btRigidBody_computeImpulseDenominator(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(pos), SWIGTYPE_p_btVector3.getCPtr(normal));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
return ret;
}