public float computeAngularImpulseDenominator(SWIGTYPE_p_btVector3 axis)
{
float ret = BulletDynamicsPINVOKE.btRigidBody_computeAngularImpulseDenominator(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(axis));
if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
return ret;
}