protected void SkillPacket(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
byte skillCount = packet[1];
int offset = 6;
for(int i = 0 ; i < skillCount; i++)
{
UInt16 skill = BitConverter.ToUInt16(packet, offset);
byte level = packet[offset+2];
m_owner.BotGameData.SkillLevels[(Skills.Type)skill] = level;
//Console.WriteLine("Skill: {0}, Level: {1}", (Skills.Type)skill, level);
offset += 3;
}
m_owner.DetermineCharacterSkillSetup();
}