protected void ItemSkillBonus(byte type, List<byte> data)
{
UInt32 skill,amount;
skill = BitConverter.ToUInt16(data.ToArray(), 7);
if (type == 0x21)
amount = data[10];
else
amount = data[9];
//Console.WriteLine("Setting Skill: {0} bonus to {1}", skill, amount);
m_owner.BotGameData.ItemSkillLevels[(Skills.Type)skill] = amount;
}