protected void LoadActData(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
if (ClientlessBot.debugging)
Console.WriteLine("{0}: [D2GS] Loading Act Data", m_owner.Account);
m_owner.BotGameData.CurrentAct = (GameData.ActType)data[1];
m_owner.BotGameData.MapId = BitConverter.ToInt32(packet, 2);
m_owner.BotGameData.AreaId = BitConverter.ToInt32(packet, 6);
if (!m_owner.BotGameData.FullyEnteredGame)
{
m_owner.BotGameData.FullyEnteredGame = true;
if (ClientlessBot.debugging)
Console.WriteLine("{0}: [D2GS] Fully Entered Game.", m_owner.Account);
}
}