protected void NpcMovement(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
UInt32 id = BitConverter.ToUInt32(packet, 1);
byte movementType = packet[5];
Int32 x = BitConverter.ToUInt16(packet, 6);
Int32 y = BitConverter.ToUInt16(packet, 8);
bool running;
if (movementType == 0x17)
running = true;
else if (movementType == 0x01)
running = false;
else
return;
if (!m_owner.BotGameData.Npcs.ContainsKey(id))
{
Console.WriteLine("{0}: [D2GS] Npc ({1}) not found in map... Adding with type = 0", m_owner.Account, id);
m_owner.BotGameData.Npcs.Add(id, new NpcEntity(id, 0, 0, x, y));
}
m_owner.BotGameData.Npcs[id].Moving = true;
m_owner.BotGameData.Npcs[id].Running = running;
m_owner.BotGameData.Npcs[id].TargetLocation = new Coordinate(x, y);
}