protected void NpcInteraction(byte type, List<byte> data)
{
if (m_owner.BotGameData.FirstNpcInfoPacket)
m_owner.BotGameData.FirstNpcInfoPacket = false;
else
{
Console.WriteLine("{0}: [D2GS] Talking to an NPC.", m_owner.Account);
m_owner.BotGameData.TalkedToNpc = true;
UInt32 id = BitConverter.ToUInt32(data.ToArray(), 2);
Write(BuildPacket(0x2f, one, BitConverter.GetBytes(id)));
}
}