BattleNet.GameServer.ItemAction C# (CSharp) Method

ItemAction() protected method

protected ItemAction ( byte type, List data ) : void
type byte
data List
return void
        protected void ItemAction(byte type, List<byte> data)
        {
            Item item = ParseItem(data);
            Item temp;

            if (!item.ground && !item.unspecified_directory)
            {
                switch (item.container)
                {
                    case Item.ContainerType.inventory:
                        m_owner.BotGameData.Inventory.Add(item);
                        //Console.WriteLine("New Item in Inventory!");
                        break;
                    case Item.ContainerType.cube:
                        m_owner.BotGameData.Cube.Add(item);
                        break;
                    case Item.ContainerType.stash:
                        m_owner.BotGameData.Stash.Add(item);
                        break;
                    case Item.ContainerType.belt:
                        m_owner.BotGameData.Belt.Add(item);
                        break;
                }
            }

            lock (m_owner.ItemListLock)
            {
                if (m_owner.BotGameData.Items.TryGetValue(item.id, out temp))
                    m_owner.BotGameData.Items[item.id] = item;
                else
                    m_owner.BotGameData.Items.Add(item.id, item);
            }
        }