protected void PlayerJoins(byte type, List<byte> data)
{
byte[] packet = data.ToArray();
UInt32 id = BitConverter.ToUInt32(packet, 3);
if (id != m_owner.BotGameData.Me.Id)
{
String name = BitConverter.ToString(packet, 8, 15);
GameData.CharacterClassType charClass = (GameData.CharacterClassType)data[7];
UInt32 level = BitConverter.ToUInt16(packet, 24);
Player newPlayer = new Player(name, id, charClass, level);
m_owner.BotGameData.Players.Add(id, newPlayer);
}
}