public static SkillUseDye ( Creature creature, SkillId skillId, int part, byte unkByte ) : void | ||
creature | Creature | |
skillId | SkillId | |
part | int | |
unkByte | byte | |
return | void |
public static void SkillUseDye(Creature creature, SkillId skillId, int part, byte unkByte)
{
var packet = new Packet(Op.SkillUse, creature.EntityId);
packet.PutUShort((ushort)skillId);
packet.PutInt(part);
packet.PutByte(unkByte);
creature.Client.Send(packet);
}
Send::SkillUseDye ( Creature creature, SkillId skillId, int part, short x, short y ) : void |