public static CharacterLockUpdate ( |
||
creature | ||
unkByte | byte | |
unkInt | int | |
return | void |
public static void CharacterLockUpdate(Creature creature, byte unkByte, int unkInt)
{
var packet = new Packet(Op.CharacterLockUpdate, creature.EntityId);
packet.PutByte(unkByte);
packet.PutInt(unkInt);
creature.Client.Send(packet);
}