public static void PlayDead(Creature creature)
{
var pos = creature.GetPosition();
var packet = new Packet(Op.PlayDead, creature.EntityId);
packet.PutByte(true); // ?
packet.PutFloat(pos.X);
packet.PutFloat(pos.Y);
packet.PutInt(5000);
creature.Region.Broadcast(packet, creature);
}