public static TurnTo ( Creature creature, float x, float y ) : void | ||
creature | Creature | |
x | float | |
y | float | |
return | void |
public static void TurnTo(Creature creature, float x, float y)
{
var packet = new Packet(Op.TurnTo, creature.EntityId);
packet.PutFloat(x);
packet.PutFloat(y);
creature.Region.Broadcast(packet, creature);
}