Send::SkillUse ( Creature creature, SkillId skillId, byte unkByte ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, int unkInt ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, long entityId, bool unk1, string unk2 ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1 ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, long entityId, int unk1, int unk2 ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, long entityId1, long entityId2 ) : void |
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Send::SkillUse ( Creature creature, SkillId skillId, string dict ) : void |
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