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UnityEngine
Rendering
CommandBuffer
IssuePluginEventInternal
UnityEngine.Rendering.CommandBuffer.IssuePluginEventInternal C# (CSharp) Method
CommandBuffer Class Documentation
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Open project: randomize/VimConfig
IssuePluginEventInternal()
private
method
private
IssuePluginEventInternal
(
IntPtr
callback
,
int
eventID
) :
void
callback
System.IntPtr
eventID
int
return
void
private extern void IssuePluginEventInternal(IntPtr callback, int eventID); public void Release()
CommandBuffer
Blit
Blit_Identifier
Blit_Texture
Clear
ClearRenderTarget
CommandBuffer
Dispose
DrawMesh
DrawProcedural
DrawProceduralIndirect
DrawRenderer
GetTemporaryRT
INTERNAL_CALL_ClearRenderTarget
INTERNAL_CALL_DrawMesh
INTERNAL_CALL_DrawProcedural
INTERNAL_CALL_DrawProceduralIndirect
INTERNAL_CALL_SetGlobalColor
INTERNAL_CALL_SetGlobalMatrix
INTERNAL_CALL_SetGlobalVector
InitBuffer
IssuePluginEvent
IssuePluginEventInternal
Release
ReleaseBuffer
ReleaseTemporaryRT
SetGlobalColor
SetGlobalFloat
SetGlobalMatrix
SetGlobalTexture
SetGlobalTexture_Impl
SetGlobalVector
SetRenderTarget
SetRenderTarget_ColDepth
SetRenderTarget_Multiple
SetRenderTarget_Single