private static extern void INTERNAL_CALL_DrawProcedural(CommandBuffer self, ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) { MaterialPropertyBlock properties = (MaterialPropertyBlock)null; int instanceCount = 1; CommandBuffer.INTERNAL_CALL_DrawProcedural(this, ref matrix, material, shaderPass, topology, vertexCount, instanceCount, properties); }