private static extern void INTERNAL_CALL_DrawProceduralIndirect(CommandBuffer self, ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { MaterialPropertyBlock properties = (MaterialPropertyBlock)null; int argsOffset = 0; CommandBuffer.INTERNAL_CALL_DrawProceduralIndirect(this, ref matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }