UnityEngine.Rendering.CommandBuffer.Blit_Identifier C# (CSharp) Method

Blit_Identifier() private method

private Blit_Identifier ( RenderTargetIdentifier &source, RenderTargetIdentifier &dest ) : void
source RenderTargetIdentifier
dest RenderTargetIdentifier
return void
        private void Blit_Identifier(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest)
        {
            int pass = -1;
            Material mat = null;
            this.Blit_Identifier(ref source, ref dest, mat, pass);
        }

Same methods

CommandBuffer::Blit_Identifier ( RenderTargetIdentifier &source, RenderTargetIdentifier &dest, Material mat ) : void
CommandBuffer::Blit_Identifier ( RenderTargetIdentifier &source, RenderTargetIdentifier &dest, [ mat, [ pass ) : void