private static extern void INTERNAL_CALL_DrawMesh(CommandBuffer self, Mesh mesh, ref Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) { MaterialPropertyBlock properties = null; int shaderPass = -1; CommandBuffer.INTERNAL_CALL_DrawMesh(this, mesh, ref matrix, material, submeshIndex, shaderPass, properties); }