static public int DrawProceduralIndirect(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 6)
{
UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l);
UnityEngine.Matrix4x4 a1;
checkValueType(l, 2, out a1);
UnityEngine.Material a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
UnityEngine.MeshTopology a4;
checkEnum(l, 5, out a4);
UnityEngine.ComputeBuffer a5;
checkType(l, 6, out a5);
self.DrawProceduralIndirect(a1, a2, a3, a4, a5);
pushValue(l, true);
return(1);
}
else if (argc == 7)
{
UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l);
UnityEngine.Matrix4x4 a1;
checkValueType(l, 2, out a1);
UnityEngine.Material a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
UnityEngine.MeshTopology a4;
checkEnum(l, 5, out a4);
UnityEngine.ComputeBuffer a5;
checkType(l, 6, out a5);
System.Int32 a6;
checkType(l, 7, out a6);
self.DrawProceduralIndirect(a1, a2, a3, a4, a5, a6);
pushValue(l, true);
return(1);
}
else if (argc == 8)
{
UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l);
UnityEngine.Matrix4x4 a1;
checkValueType(l, 2, out a1);
UnityEngine.Material a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
UnityEngine.MeshTopology a4;
checkEnum(l, 5, out a4);
UnityEngine.ComputeBuffer a5;
checkType(l, 6, out a5);
System.Int32 a6;
checkType(l, 7, out a6);
UnityEngine.MaterialPropertyBlock a7;
checkType(l, 8, out a7);
self.DrawProceduralIndirect(a1, a2, a3, a4, a5, a6, a7);
pushValue(l, true);
return(1);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}