private static extern void INTERNAL_CALL_ClearRenderTarget(CommandBuffer self, bool clearDepth, bool clearColor, ref Color backgroundColor, float depth); [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { float depth = 1f; CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth); }