UnityEngine.Rendering.CommandBuffer.INTERNAL_CALL_ClearRenderTarget C# (CSharp) Method

INTERNAL_CALL_ClearRenderTarget() private method

private INTERNAL_CALL_ClearRenderTarget ( CommandBuffer self, bool clearDepth, bool clearColor, System.Color &backgroundColor, float depth ) : void
self CommandBuffer
clearDepth bool
clearColor bool
backgroundColor System.Color
depth float
return void
        private static extern void INTERNAL_CALL_ClearRenderTarget(CommandBuffer self, bool clearDepth, bool clearColor, ref Color backgroundColor, float depth);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

コード例 #1
0
        public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
        {
            float depth = 1f;

            CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth);
        }
All Usage Examples Of UnityEngine.Rendering.CommandBuffer::INTERNAL_CALL_ClearRenderTarget