The maximum time in seconds that messages are buffered before being sent.
public void SetMaxDelay(float seconds) { if (this.m_Channels != null) { for (int i = 0; i < this.m_Channels.Length; i++) { this.m_Channels[i].maxDelay = seconds; } } }
public void SetMaxDelay(float seconds) { if (m_Connection == null) { if (LogFilter.logWarn) { Debug.LogWarning("SetMaxDelay failed, not connected."); } } else { m_Connection.SetMaxDelay(seconds); } }