UnityEngine.Networking.NetworkConnection.SendWriter C# (CSharp) Method

SendWriter() public method

This sends the contents of a NetworkWriter object on the connection.

public SendWriter ( NetworkWriter writer, int channelId ) : bool
writer NetworkWriter A writer object containing data to send.
channelId int The transport channel to send on.
return bool
        public virtual bool SendWriter(NetworkWriter writer, int channelId)
        {
            if (this.logNetworkMessages)
            {
                this.LogSend(writer.ToArray());
            }
            return (this.CheckChannel(channelId) && this.m_Channels[channelId].SendWriter(writer));
        }

Usage Example

コード例 #1
0
 protected void SendTargetRPCInternal(NetworkConnection conn, NetworkWriter writer, int channelId, string rpcName)
 {
     if (!this.isServer)
     {
         if (LogFilter.logWarn)
         {
             Debug.LogWarning("TargetRpc call on un-spawned object");
         }
     }
     else
     {
         writer.FinishMessage();
         conn.SendWriter(writer, channelId);
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkConnection::SendWriter