This sends the contents of a NetworkWriter object on the connection.
public virtual bool SendWriter(NetworkWriter writer, int channelId) { if (this.logNetworkMessages) { this.LogSend(writer.ToArray()); } return (this.CheckChannel(channelId) && this.m_Channels[channelId].SendWriter(writer)); }
protected void SendTargetRPCInternal(NetworkConnection conn, NetworkWriter writer, int channelId, string rpcName) { if (!this.isServer) { if (LogFilter.logWarn) { Debug.LogWarning("TargetRpc call on un-spawned object"); } } else { writer.FinishMessage(); conn.SendWriter(writer, channelId); } }