UnityEngine.Networking.NetworkConnection.GetStatsIn C# (CSharp) Method

GetStatsIn() public method

public GetStatsIn ( int &numMsgs, int &numBytes ) : void
numMsgs int
numBytes int
return void
        public virtual void GetStatsIn(out int numMsgs, out int numBytes)
        {
            numMsgs = 0;
            numBytes = 0;
            for (int i = 0; i < this.m_Channels.Length; i++)
            {
                ChannelBuffer buffer = this.m_Channels[i];
                numMsgs += buffer.numMsgsIn;
                numBytes += buffer.numBytesIn;
            }
        }

Usage Example

コード例 #1
0
 public void GetStatsIn(out int numMsgs, out int numBytes)
 {
     numMsgs  = 0;
     numBytes = 0;
     if (m_Connection != null)
     {
         m_Connection.GetStatsIn(out numMsgs, out numBytes);
     }
 }