UnityEngine.Networking.NetworkConnection.RegisterHandler C# (CSharp) Method

RegisterHandler() public method

This registers a handler function for a message Id.

public RegisterHandler ( short msgType, NetworkMessageDelegate handler ) : void
msgType short The message ID to register.
handler NetworkMessageDelegate The handler function to register.
return void
        public void RegisterHandler(short msgType, NetworkMessageDelegate handler)
        {
            this.m_MessageHandlers.RegisterHandler(msgType, handler);
        }

Usage Example

コード例 #1
0
	// ------------------------------------------------
	// Client functions
	// ------------------------------------------------
	#if UNITY_IOS || UNITY_ANDROID
	
	override public void OnClientConnect (NetworkConnection conn)
	{
		netDiscovery.shouldConnect = false;

		base.OnClientConnect (conn);
		print ("CLIENT: connected to " + conn.address);

		conn.RegisterHandler (MsgCode, OnMessageReceived);
	}
All Usage Examples Of UnityEngine.Networking.NetworkConnection::RegisterHandler