This registers a handler function for a message Id.
public void RegisterHandler(short msgType, NetworkMessageDelegate handler) { this.m_MessageHandlers.RegisterHandler(msgType, handler); }
// ------------------------------------------------ // Client functions // ------------------------------------------------ #if UNITY_IOS || UNITY_ANDROID override public void OnClientConnect (NetworkConnection conn) { netDiscovery.shouldConnect = false; base.OnClientConnect (conn); print ("CLIENT: connected to " + conn.address); conn.RegisterHandler (MsgCode, OnMessageReceived); }