internal void AssignAuthorityCallback(NetworkConnection conn, NetworkIdentity uv, bool authorityState)
{
PeerAuthorityMessage msg = new PeerAuthorityMessage {
connectionId = conn.connectionId,
netId = uv.netId,
authorityState = authorityState
};
if (LogFilter.logDebug)
{
Debug.Log("AssignAuthorityCallback send for netId" + uv.netId);
}
for (int i = 0; i < NetworkServer.connections.Count; i++)
{
NetworkConnection connection = NetworkServer.connections[i];
if (connection != null)
{
connection.Send(0x12, msg);
}
}
}